WP3_DigitalHarmony_LessonPlans_Handouts_Missions_EN

www.digital-harmony.eu Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Project Number: 101195789 — ERASMUS-EDU-2024-POL-EXP-DIGITAL ✓ Creative/Interactive– Encourages creation, problem-solving, or collaboration ✓ Social/Communication– Connecting with peers or family meaningfully ✓ Passive Consumption– Watching or scrolling without engagement ✓ Gaming– Recreational digital play, solo or multiplayer ✓ Habitual/Reflexive– Device use triggered by boredom or notifications • Pair Work (8 min): ✓ Students work in pairs with scenario cards (or a worksheet). ✓ Task: Match each scenario to its screen time type. Example Scenarios: Scenario Type Spending 2 hours watching random videos on autoplay without choosing them Using a language learning app to practice vocabulary Video calling grandparents to share about your week Picking up your phone every few minutes to check notifications Creating a digital artwork for a school project Playing an online game with friends on Saturday • Group Discussion (4 min): ✓ Review answers together. ✓ Discuss: "Which types of screen time do you think leave you feeling energized? Which ones might leave you feeling drained?" ✓ Key insight: "Recognizing what TYPE of screen time we're engaging in helps us make more intentional choices." Materials: Scenario cards or worksheet, whiteboard for recording answers. 3. Main Activity 2: The Digital Nutrition Kitchen (20 min) Description: Using the metaphor of food and nutrition to help students evaluate the quality of their digital consumption. Just as some foods nourish our bodies while others are "empty calories," some screen activities energize our minds while others drain us. Activity: Nutritious vs. Empty Calories Sorting • Introduction (4 min): ✓ Introduce the concept: "Imagine your screen time is like food. Some activities are like vegetables and fruits—they give you energy, help you grow, and leave you

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