WP3_DigitalHarmony_LessonPlans_Handouts_Missions_EN

www.digital-harmony.eu Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Project Number: 101195789 — ERASMUS-EDU-2024-POL-EXP-DIGITAL feeling good. Others are like candy and chips—they might feel fun in the moment, but too much leaves you tired and empty." ✓ Present the framework: Nutritious Digital Activities: Learning, creating, connecting meaningfully, solving problems Empty Calorie Activities: Endless scrolling, autoplay videos, habitual checking, passive consumption • Small Group Activity (10 min): ✓ Divide students into groups of 3-4. ✓ Each group receives a set of activity cards representing various screen activities. ✓ Task: Sort the cards into "Nutritious" or "Empty Calories" categories. ✓ Discuss within groups: "Why did you put this activity in this category? How does it make you feel afterward?" • Example Activity Cards: ✓ Watching a documentary about something you're curious about ✓ Scrolling through social media for an hour without a purpose ✓ Creating a video or digital artwork ✓ Playing the same simple game repeatedly out of boredom ✓ Researching a topic for a school project ✓ Watching videos until late because you can't stop clicking "next" ✓ Video chatting with a friend to plan an activity together ✓ Checking notifications every 5 minutes during homework • Sharing & Discussion (6 min): ✓ Groups share their sorting and reasoning. ✓ Teacher facilitates: "Did any activities feel tricky to categorize? Why?" ✓ Key insight: "The same activity can be 'nutritious' or 'empty calories' depending on HOW and WHY we use it. Watching videos to learn something new is different from watching videos because we can't stop." ✓ Reflection prompt: "Which digital activities make YOU feel your best—and which leave you feeling drained?" Materials: Activity cards (printed or digital), sorting mats or boards, markers. 4. Main Activity 3: The Screen-Off Toolbox (20 min) Description: Building emotional regulation skills around screen use. Students learn that emotions often trigger screen habits and practice strategies for managing digital stress. Activity: My Cooling-Off Toolbox • Introduction (5 min): ✓ Discuss the emotion-screen connection: "When we feel bored, stressed, anxious, or overwhelmed, many of us reach for screens as a quick escape. But this can create a cycle—we scroll to feel better, but often end up feeling worse."

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