www.digital-harmony.eu Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Project Number: 101195789 — ERASMUS-EDU-2024-POL-EXP-DIGITAL Digital Harmony WP3 – Module 9 Handbook with Digital Harmony Interactive Activities Name: ___________________________ Date: ___________________________ Activity 1: The Detective’s Design Room Goal: Identify the core pillars of an intergenerational project. The Challenge: Read the project components below. Write which Pillar each action belongs to. Choices: Pedagogical, Social/Emotional, Practical. 1. Scenario: Ensuring the workshop room has high-contrast screens and comfortable chairs for older participants. Your Answer: _______________________________________ 2. Scenario: Planning a "get-to-know-you" game to reduce the anxiety of the students and seniors. Your Answer: _______________________________________ 3. Scenario: Setting a clear goal for everyone to learn how to use a digital map by the end of the hour. Your Answer: _______________________________________ Activity 2: The "Mutuality" Challenge Goal: Practice co-creation and identifying shared value. The Situation: You are planning a project about "Traditional Recipes and Digital Storytelling." The Challenge: Don't just let the students teach the tech. Can you list one thing each group "teaches" or "gives" to the other? ● What the Older Adult contributes to the Student: __________________________________________________________________________ ● What the Student contributes to the Older Adult: __________________________________________________________________________ Activity 3: The SMART Target Practice Goal: Transitioning from a vague idea to a clear pedagogical milestone. The Challenge: Take the vague goal below and rewrite it using the SMART criteria (Specific, Measurable, Achievable, Relevant, Time-bound). ● Vague Goal: "We want them to talk about their lives using computers." My SMART Goal: ___________________________________________________________
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