WP3_DigitalHarmony_LessonPlans_Handouts_Missions_EN

www.digital-harmony.eu Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Project Number: 101195789 — ERASMUS-EDU-2024-POL-EXP-DIGITAL • Goal: To demonstrate that intergenerational learning is not something alien to the participants and to get them to think about how intergenerational learning works 2. Main Activity 1: The Principles Gallery (20 min) • Description: Introducing didactical principles of intergenerational learning. • Activity: 5 “stations” (can be posters or flipcharts) are set up (one for each principle: Mutuality, Structure, Accessibility, Reflection, Participation). • Interactive Element: Either Groups move through the "Gallery" or everyone on their own. At each station, they must write one "Green Flag" (a sign the principle is working) and one "Red Flag" (a sign it’s missing) on the posters/flipcharts. They can either use green and red sticky notes or write directly on the poster/flipchart. This can also be adapted to an online activity where the teachers write their observations in different columns on padlet/taskcards. • Visibility: By the end, the room is filled with 5 posters of crowdsourced "Success Indicators" that the participating teachers can photograph and keep. (Or will be photographed and sent to them afterwards) • Goal: To translate the 5 abstract IGL principles into concrete classroom observations. 3. Main Activity 2: The Facilitator’s Lab (25 min) • Description: Understand intergenerational group dynamics and practice manging them. • Activity: High-stakes role-play in trios. • Roles: o The "Turbo" Student: Highly tech-savvy, impatient, wants to do everything themselves. o The "Hesitant" Senior: Afraid of breaking the device, apologetic, keeps asking the student to "just do it for them." o The Facilitator: Tasked to fix the dynamic. • Rotation: Each person plays the Facilitator for 5 minutes. The others provide 2 minutes of feedback: "Did you empower the senior or just solve the tech problem?" • Goal: To practice the teacher’s role as "mediator" when the 5 principles are challenged. 4. Main Activity 3: The Matchmaker Challenge (15 min) • Description: Practice finding proper intergenerational matches and spot difficulties in an early stage • Activity: Participants are given 6 "Persona Cards" (3 Students, 3 Seniors) with varying traits (e.g., "Enthusiastic but loud," "Patient but hard of hearing," "Tech-pro but shy"). • Task: Pair them up in 5 minutes. • The "Fast-Talk": For the remaining 10 minutes, participants must "pitch" their pairings to a partner, defending their choice using the storyboard's logic (e.g., "I paired them because of their shared interest in history, which balances the tech-gap").

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